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Pine is an open world adventure game that has many similarities with Savage Lands or Out of Reach, set in the beautiful and magical city of Albamare. You will play the role of Hue, an intelligent guy in your journey to explore the world, while trying to survive in a harsh environment where animals are even smarter than humans.

In order to find a safe place for your tribe to settle in, you will have to participate in Albamare's large-scale ecosystem, prepared by exploring, exchanging, chatting, crafting and battling with many different groups of organisms. Everything will happen in real time even without your participation, all living creatures will try to do everything to help them survive.

You can choose to befriend a friendly species, fight alongside them, or you can attack them, steal their food or force them to leave their current habitat. All of this creates a revolving ecosystem, just like what's happening in real life!

Although it is a survival adventure game, but Pine is not quite like other titles in the same genre. You will experience many interesting things, witnessing devastating battles in the wild, when humans do not own and are not the strongest forces!

Currently, this game is being free through the Epic Games Store platform, invite you to consult and quickly download it before the promotion period ends on May 13.

"Dian Yu Ren Ke 2077" brought CD Projekt Red the biggest crisis in history, and it is also their most successful work. According to the latest earnings conference call, CD Projekt Red confirmed that "Dian Yu Ren Ke 2077" sold a total of 13.7 million units and returned only 30,000.

No matter how much trouble "Dian Yu Ren Ke 2077" brings, and the actual sales of 13.7 million sets are ahead, CD Projekt Red will make much profit. It is officially agreed that this year is the best year (revenue performance) since its founding.

According to official statistics, the "Help Me Refund" project set up by CD Projekt Red for refunds has so far refunded about 2.17 million US dollars, 95% of the completed refund, and the final 5% is currently in progress.

In October 2020, "Dian Yu Ren Ke 2077" due to the poor stability of the launch, the PS4 and Xbox One platforms could hardly be used normally, causing complaints from players. CD Projekt decisively opened global returns, and the PS Store even removed the game.

CD Projekt Red has slowed down many times, promised to re-commit, and stated that it has learned lessons, including changing the company's operating rhythm, from the original five-year long-term layout to a year-by-year plan, hoping to win back the hearts of players from the fundamental change.

However, it was originally scheduled to release the updated rhythm. In February, CD Projekt Red was hacked and was forced to delay.

Subsequently, the largest wave of updates was released at the end of March , and more than 500 items were revised ; as of April 23, two waves of updates have been released, the latest one being the "Hotfix 1.21" released on the 14th .

#電車對客2077 #CDProjektRED #Industry Intelligence #Sales source: CD Projekt Red Polygon latest news Steam praise puzzle "Rust Lake Hotel" is free for a limited time and will be saved forever after receiving it More Taiwan's first out of the box! The new brand EPOS H3 gaming headset hands-on More The date of the 2021 Steam Summer Sale has been revealed. I'm sorry for the money at the end of June More Da Lei | "Dynasty Warriors" live-action movie version experience, full of entertaining Warriors of the Three Kingdoms More Celebrating the global release of the series, the resurrection of Cthulhu SaGa RS International Edition is the first to launch a new character style More Steam praise puzzle "Rust Lake Hotel" is free for a limited time and will be saved forever after receiving it More related comment 6 comments avatar Message reply ads avatar uasuu Although castrated a lot of things, it's still fun 5 days 0 Reply · Report avatar s8921151 There are really a lot of bugs, but it's not to an unplayable level. 5 days 0



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aaa970v13nm

I can only say that

I believe that the dumb donkey will not be like a snow-shared donkey, it will definitely fill it up

5 days

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Lilis

Those who haven't bought it in the past scream very loudly.

If the buyer wants to hug who wants to return, hehe

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avatar orz0919300662

So those who yelled to retreat and boycott? , Or those people don't have a home computer or graphics card? 6 days 0 Reply · Report

avatar ex30404

In the same way, after all, only a few people shouted very loudly, thinking how serious the matter was. 6 days 0 Reply ·

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As an ecologist at the University of Rennes, France, he spends most of his time with plants. But there is one game that has captured his affection since he was a child: StarCraft, a famous series of strategy games in which players accumulate resources and build alien legions to fight on zones outer space. "I'm not a good player," Barbe said. "But enough for me to understand what's going on in the game." While playing StarCraft II - the latest in the series - a few years ago, Barbe realized that, apart from the explosions or the laser beam, something else was going on. StarCraft has something of an ecosystem. "We have an environment," says Barbe. We have resources. We have organisms that are competing for the environment. That is the basic definition of an ecosystem. ” Barbe then temporarily dismissed this idea. Then comes 2019, when DeepMind, Alphabet's artificial intelligence research company, comes up with an AI called AlphaStar and has it play against the top StarCraft II players around the world. AlphaStar outperformed 99.8% of players, achieved Grandmaster rank - the highest rating in the game, and also added another victory to the AI "title room".
And then, Barbe realized that, AlphaStar's power can go beyond manipulating aliens on a fictional star. If StarCraft behaves like an ecosystem, maybe the algorithms for gaming would be helpful in studying ecological problems on Earth. Writing in Trends in Ecology and Evolution in 2020, Barbe, along with other ecologists from the University of Rennes and Brigham Young University, explained StarCraft's ability to manage complex, multidimensional functions. can be transformed to test ideas for real-world ecological models, which is very difficult with traditional models. For example, ecologists were able to deploy AlphaStar on StarCraft maps that were designed for real resource distribution, to model how different organisms react to disturbances such as species. invasion or loss of habitat. AlphaStar's algorithm, according to Barbe, may have unintentionally become the most sophisticated ecological model ever. This idea is part of a recent trend in ecology to use powerful artificial intelligence tools to analyze environmental problems. Although not as popular in the past 15 or 20 years, scientists say industry applications of AI are exploding in recent times, from differentiation of wild species to prediction of ladybug proliferation. in pine forests. Biologists think AI tools, combined with their ability to collect large amounts of data about the Earth, could modify the way ecosystems are studied and increase their ability to predict how they change. Complex algorithms like AlphaStar - often developed with an original purpose unrelated to ecology - can help such studies go far.

Thousands of drone devices (Drones) recently performed a one-of-a-kind show in the skies over the city of Shanghai, after NPH Bilibili used them to form a giant QR code. Notably, this QR code was not created just for fun. Instead, users can use their smartphones to scan QR codes in the sky to download Princess Connect! Re: Dive - a mobile game released by Bilibili in the Chinese market. In addition to the QR codes, thousands of these drones are also programmed to blend into various images and messages, such as characters from Princess Connect! Re: Dive, or a scene where the characters fight monsters in the game. It is known that Bilibili held this drone show to celebrate the 1st anniversary of Princess Connect! Re in the mainland market. Many people play Princess Connect! After watching the performance, Re expressed his admiration for the 'play' level of NPH Bilibili. Worth mentioning, this is not the first time Bilibili has used a giant QR code to advertise the game. In fact, the company has placed a giant QR code on the side of its building to commemorate the launch of Princess Connect! Re. As for Princess Connect! Re, this is a mobile game in the RPG genre with gacha element, supports iOS and Android operating systems. Developer Princess Connect! Re is Cygames, which has made a mark with very popular titles like "Fate / Grand Order". Princess Connect was first released in Japan three years ago. This product launched in China in April last year and in the global market in January 2021.

The reported in March, at Play At Home, Sony announced that gamers with both PS4 and PS5 consoles will receive 10 different free titles starting in March and lasting. to June. In particular, among the 10 free games in the Play At Home program, there is blockbuster, open world action, Horizon Zero Dawn, which is loved by the gaming community. And as expected, today, Sony has officially released blockbuster Horizon Zero Dawn as part of the Play At Home program. Specifically, starting this morning in Vietnam time, Vietnamese gamers who own both PS4 and PS5 consoles can receive the game Horizon Zero Dawn permanently for free when they access the PlayStation Store page regardless of whether gamers have. own PlayStation Plus or not. This free program will last until the end of May 14, so gamers who own PS4 and PS5 can access the link that to at the end of the article. For those who do not know, the Play At Home program started last year when the COVID-19 pandemic was raging. Sony wanted its Playstation community at home to reduce the spread of the virus, so the company decided to give away a variety of titles for free to give Playstation gamers something to kill at home, while minimizing leaving the house helps to reduce the spread of the virus. Play At Home kicks off with the games Uncharted: The Nathan Drake Collection and Journey, which were released for free last April. This year, the Play At Home show was brought back to Sony just before spring, marking nearly a year since the show started. Sony Interactive Entertainment President and CEO Jim Ryan has written a message to Playstation fans over the past year and revealed that the show will have huge giveaways starting in March and lasting. until June. The list of free titles includes: Abzû, Enter the Gungeon, Rez Infinite, Subnautica, The Witness, Astro Bot Rescue Mission, Moss, Thumper, Paper Beast and finally blockbuster Horizon Zero Dawn.
Horizon Zero Dawn is one of Sony's best-selling exclusive titles. The game tells the story of Aloy, a young hunter trying to find his identity between a post-apocalyptic world and a battle between machine dinosaurs. Sony also recently released a sequel to the game called Horizon Forbidden West - coming this year. Upon release, Horizon was considered one of the best games of 2017 with its beautiful open world, combat gameplay or when it focused on slaying robotic dinosaurs using a range of crude weapons . Players will have to rely on bows, arrows, and traps to take down giant machine enemies.



Gamers may not view Apple as a games company to the same degree that they see Sony with PlayStation or Microsoft with Xbox, but the iPhone-maker continues to uniformly drive the industry with decisions made in the Apple App Store.

The company made the news a couple times late this week for App Store approvals. The denial was Microsoft’s xCloud gaming app, something the Xbox folks weren’t too psyched about. Microsoft xCloud is one of the Xbox’s most substantial software platform plays in quite some time, allowing gamers to live-stream titles from the cloud and play console-quality games across a number of devices. It’s a huge effort that’s been in preview for a bit, but is likely going to officially launch next month. The app had been in a Testflight preview for iOS, but as Microsoft looked to push it to primetime, Apple said not so fast.


The app that was approved was the Facebook Gaming app which Facebook has been trying to shove through the App Store for months to no avail. It was at last approved Friday after the company stripped one of its two central features, a library of playable mobile games. In a curt statement to The New York Times, Facebook COO Sheryl Sandberg said, “Unfortunately, we had to remove gameplay functionality entirely in order to get Apple’s approval on the stand-alone Facebook Gaming app.”

Microsoft’s Xbox team also took the unusually aggressive step of calling out Apple in a statement that reads, in-part, “Apple stands alone as the only general purpose platform to deny consumers from cloud gaming and game subscription services like Xbox Game Pass. And it consistently treats gaming apps differently, applying more lenient rules to non-gaming apps even when they include interactive content.”

Microsoft is still a $1.61 trillion company so don’t think I’m busting out the violin for them, but iOS is the world’s largest gaming platform, something CEO Tim Cook proudly proclaimed when the company launched its own game subscription platform, Apple Arcade, last year. Apple likes to play at its own pace, and all of these game-streaming platforms popping up at the same time seem poised to overwhelm them.


There are a few things about cloud gaming apps that seem at odds with some of the App Store’s rules, yet these rules are, of course, just guidelines written by Apple.  For Apple’s part, they basically said (full statement later) that the App Store had curators for a reason and that approving apps like these means they can’t individually review the apps which compromises the App Store experience.

To say that’s “the reason” seems disingenuous because the company has long approved platforms to operate on the App Store without stamping approval on the individual pieces of content that can be accessed. With “Games” representing the App Store’s most popular category, Apple likely cares much more about keeping their own money straight.

Analysis from CNBC pinned Apple’s 2019 App Store total revenue at $60 billion.

When these cloud gaming platforms like xCloud scale with zero iOS support, millions of Apple customers, myself included, are actually going to be pissed that their iPhone can’t do something that their friend’s phone can. Playing console-class titles on the iPhone would be a substantial feature upgrade for consumers. There are about 90 million Xbox Live users out there, a substantial number of which are iPhone owners I would imagine. The games industry is steadily rallying around game subscription networks and cloud gaming as a move to encourage consumers to sample more titles and discover more indie hits.

I’ve seen enough of these sagas to realize that sometimes parties will kick off these fights purely as a tactic to get their way in negotiations and avoid workarounds, but it’s a tactic that really only works when consumers have a reason to care. Most of the bigger App Store developer spats have played in the background and come to light later, but at this point the Xbox team undoubtedly sees that Apple isn’t positioned all that well to wage an App Store war in the midst of increased antitrust attention over a cause that seems wholly focused on maintaining their edge in monetizing the games consumers play on Apple screens.

CEO Tim Cook spent an awful lot of time in his Congressional Zoom room answering question about perceived anticompetitiveness on the company’s application storefront.

The big point of tension I could see happening behind closed doors is that plenty of these titles offer in-game transactions and just because that in-app purchase framework is being live-streamed from a cloud computer doesn’t mean that a user isn’t still using experiencing that content on an Apple device. I’m not sure whether this is actually the point of contention, but it seems like it would be a major threat to Apple’s ecosystem-wide in-app purchase raking.

The App Store does not currently support cloud gaming on Nvidia’s GeForce platform or Google’s Stadia which are also both available on Android phones. Both of these platforms are more limited in scope than Microsoft’s offering which is expected to launch with wider support and pick up wider adoption.

While I can understand Apple’s desire to not have gaming titles ship that might not function properly on an iPhone because of system constraints, that argument doesn’t apply so well to the cloud gaming world where apps are translating button presses to the cloud and the cloud is sending them back the next engine-rendered frames of their game. Apple is being forced to get pretty particular about what media types of apps fall under the “reader” designation. The inherent interactivity of a cloud gaming platform seems to be the differentiation Apple is pushing here — as well as the interfaces that allows gamers to directly launch titles with an interface that’s far more specialized than some generic remote desktop app.

All of these platforms arrive after the company already launched Apple Arcade, a non-cloud gaming product made in the image of what Apple would like to think are the values it fosters in the gaming world: family friendly indie titles with no intrusive ads, no bothersome micro-transactions and Apple’s watchful review.

Apple’s driver’s seat position in the gaming world has been far from a wholly positive influence for the industry. Apple has acted as a gatekeeper, but the fact is plenty of the “innovations” pushed through as a result of App Store policies have been great for Apple but questionable for the development of a gamer-friendly games industry.

Apple facilitated the advent of free-to-play games by pushing in-app purchases which have been abused recklessly over the years as studios have been irresistibly pushed to structure their titles around principles of addiction. Mobile gaming has been one of the more insane areas of Wild West startup growth over the past decade and Apple’s mechanics for fueling quick transactions inside these titles has moved fast and broken things.


The App Store was created to be a safe and trusted place for customers to discover and download apps, and a great business opportunity for all developers. Before they go on our store, all apps are reviewed against the same set of guidelines that are intended to protect customers and provide a fair and level playing field to developers.

Our customers enjoy great apps and games from millions of developers, and gaming services can absolutely launch on the App Store as long as they follow the same set of guidelines applicable to all developers, including submitting games individually for review, and appearing in charts and search. In addition to the App Store, developers can choose to reach all iPhone and iPad users over the web through Safari and other browsers on the App Store.

The impact has — quite obviously — not been uniformly negative, but Apple has played fast and loose with industry changes when they benefit the mothership. I won’t act like plenty of Sony and Microsoft’s actions over the years haven’t offered similar affronts to gamers, but Apple exercises the industry-wide sway it holds, operating the world’s largest gaming platform, too often and gamers should be cautious in trusting the App Store owner to make decisions that have their best interests at heart.

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